![]() ![]() A powerful enough sorceror can summon armies of powerful units faster than most cities can. Deals 15 damage (Frost) to the selected unit. This effect hops between machines, up to 3 times, if they are deployed within the distance of 3 hexes of each other. Sorcerors have access to only one class specific unit, but can summon a variety of powerful creatures. Deals 10 damage to the selected Machine unit. The sorceror relies heavily on spellcasting for both defense and offense, and can employ skills and buildings to help accrue mana to that end. The Sorcerer wields a wide arsenal of combat invocations and unit and domain enchantments. For this article as it was before Eternal Lords Release, see Grey Guard/Announcement This Specialization is only available in the Eternal Lords Expansion Grey Guards seek balance between good and evil to gain military and economic advantage. Seeking to unravel the mysteries of cosmos, they’ve learned to directly tap into the mana currents and wield magic in its purest form.The Sorcerer summons magical creatures ranging from shock Wisps to extra-dimensional Eldritch Horrors. After the ascension of the ancient Wizard Kings at the end of the Second Age, a new breed of magicians, called Sorcerers, claimed power. ![]()
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